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by Zachary CollinsView on GitHub
Grid of particles illustrating the fluid simulation

Fluid Simulation

Basic fluid sim build based off the Navier-Stokes Equations Uses a grid of average densities/velocities to approximate a particle simulation. Assumes that the fluid is incompressible and that there are no boundaries

PythonSimulation

#Project Overview

Fluid simulations are used in a wide range of applications, from video game graphics and special effects to scientific research. They allow us to model and visualize how fluids like water or air behave in various scenarios.

Ill write more about this later

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